![]() ![]() ![]() It created a huge problem within the game because the only "correct" way to play it was to abuse grouping. This is D3 history here dating back to when you needed a key to enter a normal rift. ![]() Just give us something that we have a little more control over and that has some type of interesting mechanic to it. There is a hard cut off after 5 minutes or so.ĮN keys are crafted and each person needs one in order to run it - Make it a DB cost since we're fucking swimming in these things now. Mob density increases as the timer counts up. When the EN starts, it starts and stays at that difficulty. (It would also still be just as boring though.)ĮN's use GR Keys and set difficulties - Instead of the scaling currently being done in EN's, have the difficulty set just like a GR. This change would both make it a little bit more interesting to run as well as reward you in a much less abusive way. Reduce the XP gained in EN and increase the loot- Basically, just make it a loot pinata. Here would be a couple of possibilities to make this season better: Things like Puzzle Rings aren't going to define the entire xp strategy for a season whereas EN's will. You can't have limited supply items sharable by the group when it's a core mechanic of the season. This problem is made even worse when you realize that they made this mistake before and CORRECTED IT only to make the same mistake here. Secondly, they really made a bad mistake when they made it so each person didn't need a EN in order to run it. This season has been such the opposite of previous seasons which went out of their way to get you involved in the season effectively from level 1. ![]() It simply makes it too hard to engage with the seasonal theme. Seasonal themes can't be hidden behind extremely restrictive and low drop rate RNG. ![]()
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